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Alternative Controllers
Sonic Banana (2000) The Sonic Banana consists of four bend sensors in a row, running the length of a rubber tube, with a pushbutton switch at the end. Software in Max converts this data into musical functions, turning the Sonic Banana into a versatile performance instrument. Arpeggiator: The bend sensors are used to play an arpeggiation algorithm in Max. The sensors control several parameters of the algorithm, including chord selection, tempo, note duration, tempo and volume. Wireless MIDI Glove (1999) The Wireless MIDI Glove sends hand gesture information to a computer via MIDI. It has bend sensors, which send bend data for each of four fingers, and force sensing resistors, mounted on the fingertips, which send pressure data for each of four fingertips. Thus, the performer has eight streams of continuous control with which to play. The control streams are sent into Max, where a Max patch is used to create a variety of musical functions.
Air Drums: Each fingertip triggers a sound effect from one of four sets of
sounds. When the performer bends a finger, a new sound from the
corresponding set is selected for triggering. The performer is thus
able to play "air drums" with the sound effects. The performance
patch is implemented in Max and uses my AiffPlayer object for sample
playback.
Conducting: The performer uses his fingertips to "conduct" a music sequence. The
rate of tapping controls the tempo as well as the volume of the
sequence. Also, tapping on different fingers causes the sequence to
play with a different timbre or instrument. The performance patch is
implemented in Max and uses my SeqPlayer object for conducting.
Electronic Baton for Aria (1996)I created an electronic baton using an Ascension Bird tracker for the Aria installation. I wrote Max software to read data from the sensor and analyze for beat tempo, beat amplitude and horizontal position of the baton. I used my Max external object, SeqPlayer, for conducting a MIDI sequence in time to the beats. PhotoTheremin (1996) I designed and built the PhotoTheremin, a MIDI controller with eight photosensors. The photosensors sense hand distance by detecting how much light is blocked by the player's hands. I used the PhotoTheremin to control a virtual Zydeco band by mapping a user's hand activity to musical parameters such as loudness, tempo, liveliness, etc. Radio Baton Software (1992-94) Created by Max Matthews, the Radio Baton is an electronic conducting surface with two batons, each generating X-Y-Z position data. As assistant to Richard Boulanger, I created Max software which extended the capabilities of the Radio Baton as a performance instrument (for example, The Dark Wind system). I also performed with Dr. Boulanger on Radio Baton in Europe and the United States. PowerGlove Software (1992-94) The Mattel PowerGlove was originally a controller for the Nintendo Entertainment System. By using a GoldBrick interface, one can connect the PowerGlove to a Macintosh computer and read glove data in Max. As assistant to Richard Boulanger, I created Max software which turned the PowerGlove into a musical instrument, controlling algorithmic improvisation. I also performed with Dr. Boulanger on PowerGlove in Europe and the United States. Interactive Performance Systems Max/MSP Programming (1993-present) Max is a visual programming environment for creating music and multimedia applications on Macintosh computers. MSP is a set of extensions to Max for doing real-time synthesis and signal processing on PowerPC Macs. Max Sax (1992 - present) I programmed this system in Max for my own works for solo saxophone and effects. The system analyzes sax input via a pitch-to-MIDI converter and generates MIDI to control a digital effects processor which is processing the sax. Marx System (1998-99) The Dark Wind System (1994) Networked Multimedia Environments Botanica Virtual (1995-96) For this installation, I created Max software to control the audio environment experienced by the user. Running on two Macintosh computers, the software communicates over a network with the SGI computer running Improv and controlling the visual environment. The Max software consists of three major components: Sound Map, which tracks the user and controls environmental sound and sound effects based on the user's location in the world; Actor Speech, which plays character voice responses and controls lip synching; and Voice Recognition, which interfaces with Apple voice recognition software to recognize responses from the user and and communicate them to Improv. Botanica Virtual is described in the paper Improv: Interactive Improvisational Animation and Music. Aria (1995-96) For Aria, I created Max software to interpret data from a magnetic sensor in a baton and generate conducting information; control MIDI score playback; control singing synthesis running in Csound on an SGI; and send performance information to the Improv opera singer. The Max software communicated with Improv and Csound over a network. Aria is described in the paper Improv: Interactive Improvisational Animation and Music. A Flock of Words (1995) A Flock of Words is described in the paper Two Highly Integrated Real-Time Music and Graphics Performance Systems. Interface Design VSS GUI Software (1999-2000) (VSS is a software sound synthesizer created by the Virtual Environments Group/Audio Development Group at University of Illinois, Urbana-Champaign.) Virtual Musicians Interactive Virtual Musicians Project (1996-97) Interactive Virtual Musicians is described in the paper Improv: Interactive Improvisational Animation and Music. |